Yugioh card game rulesA. Origin or a brief descriptionCard game Yu-Gi-Oh! This is based on the comic and the anime Yu-Gi-Oh! Kazuki Takahashi. In
this two-card game duelist will fight each other with their monster
cards for the title today duelist sejati.Di this game was very popular
among children, adolescents, and people tua.Di abroad such as America
and Japan held a card tournament Yu -Gi-Oh!
2. The purpose of the gameThe purpose of this game with other games where a duelist must beat their oppenent. a bout consists of three times the duel, the bias Duelist won 2 fights then he pemenangnya.Apabila each duelist to win one, lose one, and balanced, or 3 times balanced, then there is no winning and losing.
3. How to win the fightAt the beginning of each duelist has 8000 life point. if life point to 0, then he loses. If the two duelist life point both 0, then the game is the second draw. if duelist can not draw cards in Draw Phase is the first to run out of cards kalah.for he won the fight, you can also special. if a duelist has 5 cards in his hand then he will instantly win:Left Leg of the Forbidden oneRight leg of the forbidden oneLeft arm of the forbidden oneRight arm of the forbidden oneExodia of the Forbidden one4. Preparation deck- In the Main Deck shall consist of a minimum of 40 cards- In addition when a duel you can create a Side Deck of 15 deck. Side Deck is to modify your Deck to fit with the strategy you use.- Among the fight (after / before you can swap the card from the Main Deck Side Deck with a record number of cards in the Deck the same amount after the exchange.- To create a Side Deck must consist of exactly 15 kartu.Jika jumlahnnya more or less, then it should not be made Side Deck.- In a battle you can only have three copies of the same type of card.
5. The procedure for playingIn accordance with the official rules of a battle begins with:- The Duelist whisk together both the card and then give back to its owner.- When using Fusion Monster duelist, the card must be placed face down in the Fusion Deck Zone.Kartu fusion is not counted in the 40 card minimum limit on the Main Deck.- Each duelist must show the card 15 in a state tertutup.Duelist Side Decknya then entitled to calculate whether the number of kartu.Setelah Side Deck 15, the duelist give back to the owner.- To initiate the fight, held the draw to win the draw koin.Duelist the coin has the right to choose whether to the road ahead, the next fight, duelist the road ahead is a kalah.Apabila duel ended with the series of coins held by the draw.- After each duelist draw five cards from the top decknya then the fight started.What to Look For:- Always specify the movement would you do (attack, flip, summon, effects, magic, etc..) Clearly.- Each duelist has the right to know the contents of his opponent's graveyard.- Never touch the opponent's cards without asking permission from him.6. Phase gameBelow are the phases of the game of Yugioh. You must follow the following phases when playing.Phase A.DrawIn this phase duelist required to take a card from the top duelist decknya.Apabila runs out of cards, then he immediately lost.B. Standby PhaseThe sequence right after the Draw Phase. At this time you must not do anything except preparations Main Phase I. This phase is usually helpful when you activate the card with Standby Phase effects like Solemn Wish to heal 500 Life Points each phase standbye you.
C.Main Phase IAt this phase duelist can make one normal summon or set a monster card.Duelist can also enable or set of magic cards and trap cards cards.Yang should note the number on the monster card zone or magic cards and trap cards each zone should not exceed of this phase lima.Dalam duelist can also change the position of attack or defense position monster cards.Pengubahan of this card can only be done in phase I or II.Selain play it, a monster who has invaded not be changed to defense position in the same turn. The new monsters summoned or set, the position can not be changed at the turn around phase sama.Setelah duelist can move on to battle phase or the end phase.
D. Battle PhaseAt this stage either duelist can attack the opponent's monster and attacked directly by using the card at position attack. when monsters will attack, duelist must choose one of his monsters to attack an opponent's monsters or attack directly (if the opponent does not have field duel monster cards ). If the duelist attacks the monster cards that are closed, there is a flip tersebut.Bila card fliplah effect on the monster, set the effect level.E. Main Phase IIAfter the Battle Phase. Statement the same as Main Phase I. The difference is if you've set or summon a monster then you can not summon or set again. Monsters that have invaded the battle phase also changed its position can not be attack or defend.F. End PhaseIn this phase you end your turn.G. Next Player TurnYou give to your opponent's turn.Important: You must declare to the breach or end the phase where on your opponent. After entering or ending a phase then you can not repeat it again. You better think it over before the breach or end the Main and Battle Phase.
7. The types of cardsIn Yugioh, there are 3 types of cards. The third card consists of Monster, Magic, and Trap. Cards used to attack monsters. You must first mensummon monster into a battle field according to regulations. Magic card works for a variety of things such as equip, defend, and attack. While the trap card is a card that serves to counter the movement of your opponent. In the three types of cards are also divided into several types. Monster tebagi on Normal, Fusion, Effect, and Ritual. Magic is divided into Normal, Field, Equip, Continuous and Quick Spell. Trap divided into normal and continuous.
8. Monster cardsMonster card has a picture of stars in the upper right. To mensummon 4 star monster down then you may have to summon or set. For the 5-6 star then you have to do attribute summon (Sacrifice 1 monster card on your field). For seven or more stars then you have to sacrifice two monsters on the field. Normal monsters sacrificed to summon or set does not depend on the star level. If the summoned monster then put the card in an open state in a vertical. At this time the monster in attack position and is an active attack point monster (Attack Point). If you do set the monster in the circumstances put the card face down horizontally. When did set the monster on the defensive and are actively defend the point. After doing the normal summon or set so you can not change positions unless the monster card on the next turn or because of the influence of magic cards, trap, or monster.Monster Card Type:--------------------------Normal Monster: The card is yellow or brown.
Effect Monster: The card orange. This monster card has certain effects that can be used in a duel.
Fusion Monster: The card purple. To call a fusion monster magic card required polymerization and monster cards for fusion.
Ritual Monster: The card is blue. Cards needed to summon the magic ritual and sacrifice monster monster monster star a number of rituals.
Types of Summon Monster----------------------------------Normal Summon or Set: You guys do a normal summon either attributes or not. In one turn you can only do one time Set or Normal Summon.Special Summon: Special summon a special summon by using a card effect. It's not normal summon or set count. So after a special summon you can still do normal summoned or set.Flip Summon: First you have to have a monster on the defensive side down. You flip the card and the monster will be in a position to attack. When do you flip it to summon. This is in contrast to Set and Normal Summon. After flip one card then the card will be summoned. Typically this is used to flip summon monster card that has a certain effect.Ritual Summon: Used to mensummon blue monster. You need a card magic for ritual monsters that will be called. Ritual monster cards should also be there on your hands. After activating the ritual magic card then you sacrifice a monster with the same number of stars both on the field or your hand to the number of stars in the ritual monster. Ritual Summon Special Summon classified.Fusion Summon: This includes special summon. You have to put on a fusion monster fusion field. Terms of fusion you have to have monster cards required for fusion monster both on hand and in the field. Next, use your card for the polymerization Magic mensummon fusion monster. Required for fusion monsters will simply fall to pieces and into the graveyard.9. Magic and Trap CardMagic cards: Colorful Green and has 5 types, namely, normal, continue, equip, and a quick spell. To activate the magic card you can just do it when the have it on hand or set in the magic / trap zone.Normal Magic: Can only be used in main phase 1 or 2. Once used will be destroyed immediately.
Equip Magic: Can only be used in main phase 1 or 2. equip monster as directed on the card. 1 monster can fit diequip many cards max number of cards in trap / magic zone. If the monster destroyed the card is also destroyed.
Continuous Magic: Can only be used in main phase 1 or 2. Has the infinite symbol. Once the card is active then the magic will continue to be on the field. The effect continues until the card is destroyed either by the effects, magic, or trap card.
Field Magic: Can only be used in main phase 1 or 2. Has a star. Active when placed in the magic / trap zone. The game may only have one field which is active. If a card is activated it will replace the field magic field who had been active.
QuickPlay: Can be used like a trap card in the battle phase. Once used will be destroyed immediately.
Trap Cards:These cards are purple / pink. To activate the trap card you must set the first card in the magic / trap zone. After one turn of the new trap cards can be activated.Normal Trap: Once activated will immediately destroyed. These types can be activated according to the information card.
Continue: Same as continuous magic card once it is active it will forever be in the trap zone. The effect will continue until this card is destroyed.
2. The purpose of the gameThe purpose of this game with other games where a duelist must beat their oppenent. a bout consists of three times the duel, the bias Duelist won 2 fights then he pemenangnya.Apabila each duelist to win one, lose one, and balanced, or 3 times balanced, then there is no winning and losing.
3. How to win the fightAt the beginning of each duelist has 8000 life point. if life point to 0, then he loses. If the two duelist life point both 0, then the game is the second draw. if duelist can not draw cards in Draw Phase is the first to run out of cards kalah.for he won the fight, you can also special. if a duelist has 5 cards in his hand then he will instantly win:Left Leg of the Forbidden oneRight leg of the forbidden oneLeft arm of the forbidden oneRight arm of the forbidden oneExodia of the Forbidden one4. Preparation deck- In the Main Deck shall consist of a minimum of 40 cards- In addition when a duel you can create a Side Deck of 15 deck. Side Deck is to modify your Deck to fit with the strategy you use.- Among the fight (after / before you can swap the card from the Main Deck Side Deck with a record number of cards in the Deck the same amount after the exchange.- To create a Side Deck must consist of exactly 15 kartu.Jika jumlahnnya more or less, then it should not be made Side Deck.- In a battle you can only have three copies of the same type of card.
5. The procedure for playingIn accordance with the official rules of a battle begins with:- The Duelist whisk together both the card and then give back to its owner.- When using Fusion Monster duelist, the card must be placed face down in the Fusion Deck Zone.Kartu fusion is not counted in the 40 card minimum limit on the Main Deck.- Each duelist must show the card 15 in a state tertutup.Duelist Side Decknya then entitled to calculate whether the number of kartu.Setelah Side Deck 15, the duelist give back to the owner.- To initiate the fight, held the draw to win the draw koin.Duelist the coin has the right to choose whether to the road ahead, the next fight, duelist the road ahead is a kalah.Apabila duel ended with the series of coins held by the draw.- After each duelist draw five cards from the top decknya then the fight started.What to Look For:- Always specify the movement would you do (attack, flip, summon, effects, magic, etc..) Clearly.- Each duelist has the right to know the contents of his opponent's graveyard.- Never touch the opponent's cards without asking permission from him.6. Phase gameBelow are the phases of the game of Yugioh. You must follow the following phases when playing.Phase A.DrawIn this phase duelist required to take a card from the top duelist decknya.Apabila runs out of cards, then he immediately lost.B. Standby PhaseThe sequence right after the Draw Phase. At this time you must not do anything except preparations Main Phase I. This phase is usually helpful when you activate the card with Standby Phase effects like Solemn Wish to heal 500 Life Points each phase standbye you.
C.Main Phase IAt this phase duelist can make one normal summon or set a monster card.Duelist can also enable or set of magic cards and trap cards cards.Yang should note the number on the monster card zone or magic cards and trap cards each zone should not exceed of this phase lima.Dalam duelist can also change the position of attack or defense position monster cards.Pengubahan of this card can only be done in phase I or II.Selain play it, a monster who has invaded not be changed to defense position in the same turn. The new monsters summoned or set, the position can not be changed at the turn around phase sama.Setelah duelist can move on to battle phase or the end phase.
D. Battle PhaseAt this stage either duelist can attack the opponent's monster and attacked directly by using the card at position attack. when monsters will attack, duelist must choose one of his monsters to attack an opponent's monsters or attack directly (if the opponent does not have field duel monster cards ). If the duelist attacks the monster cards that are closed, there is a flip tersebut.Bila card fliplah effect on the monster, set the effect level.E. Main Phase IIAfter the Battle Phase. Statement the same as Main Phase I. The difference is if you've set or summon a monster then you can not summon or set again. Monsters that have invaded the battle phase also changed its position can not be attack or defend.F. End PhaseIn this phase you end your turn.G. Next Player TurnYou give to your opponent's turn.Important: You must declare to the breach or end the phase where on your opponent. After entering or ending a phase then you can not repeat it again. You better think it over before the breach or end the Main and Battle Phase.
7. The types of cardsIn Yugioh, there are 3 types of cards. The third card consists of Monster, Magic, and Trap. Cards used to attack monsters. You must first mensummon monster into a battle field according to regulations. Magic card works for a variety of things such as equip, defend, and attack. While the trap card is a card that serves to counter the movement of your opponent. In the three types of cards are also divided into several types. Monster tebagi on Normal, Fusion, Effect, and Ritual. Magic is divided into Normal, Field, Equip, Continuous and Quick Spell. Trap divided into normal and continuous.
8. Monster cardsMonster card has a picture of stars in the upper right. To mensummon 4 star monster down then you may have to summon or set. For the 5-6 star then you have to do attribute summon (Sacrifice 1 monster card on your field). For seven or more stars then you have to sacrifice two monsters on the field. Normal monsters sacrificed to summon or set does not depend on the star level. If the summoned monster then put the card in an open state in a vertical. At this time the monster in attack position and is an active attack point monster (Attack Point). If you do set the monster in the circumstances put the card face down horizontally. When did set the monster on the defensive and are actively defend the point. After doing the normal summon or set so you can not change positions unless the monster card on the next turn or because of the influence of magic cards, trap, or monster.Monster Card Type:--------------------------Normal Monster: The card is yellow or brown.
Effect Monster: The card orange. This monster card has certain effects that can be used in a duel.
Fusion Monster: The card purple. To call a fusion monster magic card required polymerization and monster cards for fusion.
Ritual Monster: The card is blue. Cards needed to summon the magic ritual and sacrifice monster monster monster star a number of rituals.
Types of Summon Monster----------------------------------Normal Summon or Set: You guys do a normal summon either attributes or not. In one turn you can only do one time Set or Normal Summon.Special Summon: Special summon a special summon by using a card effect. It's not normal summon or set count. So after a special summon you can still do normal summoned or set.Flip Summon: First you have to have a monster on the defensive side down. You flip the card and the monster will be in a position to attack. When do you flip it to summon. This is in contrast to Set and Normal Summon. After flip one card then the card will be summoned. Typically this is used to flip summon monster card that has a certain effect.Ritual Summon: Used to mensummon blue monster. You need a card magic for ritual monsters that will be called. Ritual monster cards should also be there on your hands. After activating the ritual magic card then you sacrifice a monster with the same number of stars both on the field or your hand to the number of stars in the ritual monster. Ritual Summon Special Summon classified.Fusion Summon: This includes special summon. You have to put on a fusion monster fusion field. Terms of fusion you have to have monster cards required for fusion monster both on hand and in the field. Next, use your card for the polymerization Magic mensummon fusion monster. Required for fusion monsters will simply fall to pieces and into the graveyard.9. Magic and Trap CardMagic cards: Colorful Green and has 5 types, namely, normal, continue, equip, and a quick spell. To activate the magic card you can just do it when the have it on hand or set in the magic / trap zone.Normal Magic: Can only be used in main phase 1 or 2. Once used will be destroyed immediately.
Equip Magic: Can only be used in main phase 1 or 2. equip monster as directed on the card. 1 monster can fit diequip many cards max number of cards in trap / magic zone. If the monster destroyed the card is also destroyed.
Continuous Magic: Can only be used in main phase 1 or 2. Has the infinite symbol. Once the card is active then the magic will continue to be on the field. The effect continues until the card is destroyed either by the effects, magic, or trap card.
Field Magic: Can only be used in main phase 1 or 2. Has a star. Active when placed in the magic / trap zone. The game may only have one field which is active. If a card is activated it will replace the field magic field who had been active.
QuickPlay: Can be used like a trap card in the battle phase. Once used will be destroyed immediately.
Trap Cards:These cards are purple / pink. To activate the trap card you must set the first card in the magic / trap zone. After one turn of the new trap cards can be activated.Normal Trap: Once activated will immediately destroyed. These types can be activated according to the information card.
Continue: Same as continuous magic card once it is active it will forever be in the trap zone. The effect will continue until this card is destroyed.
Tidak ada komentar:
Posting Komentar
Terima Kasih